Character Models and Breakdowns

WORKFLOW PHASES


Warrior Model






I retyped the model in max, than I put it back in z brush for texturing






So i'm testing the shades in the unity program.




Head Bust 



Here is my 3d model concept of pestilence. 















Color Map

Displacement 

Normal Map



Heres the Zbrush model of Pestilence 




pest from Terrance Baldwin on Vimeo.






Medusa 

Here is another concept design of a new Medusa







Color Map
Displacement Map


Normal Map


So here is a fan art try of Triss Merigold!










Color Map

Displacement 

Normal Map
The human octopus






Color Map
Normal Map

Displacement 




MARCUS CORVENUS













ENVIRONMENTS






























































1 comment:

  1. Nice work there Terrence. I see marcus worked out really well.

    ReplyDelete